FaMAF -- Análisis y Procesamiento de Grandes Redes Sociales y Semánticas
Grant
Companion board game for ''Futures Thinking'' course
Now... game design???
Futures thinking is a creative and exploratory process that uses divergent thinking, seeking many possible answers and acknowledging uncertainty. It's a different mind-set to analytical thinking which uses convergent thinking to seek the right answer and reduce uncertainty.
https://dpmc.govt.nz/our-programmes/policy-project/policy-methods-toolbox/futures-thinking
Systems thinking is a holistic approach to analysis that focuses on the way that a system's constituent parts interrelate and how systems work over time and within the context of larger systems.
https://www.techtarget.com/searchcio/definition/systems-thinking
Example system from The Fifth Discipline, a group problem solving book by Peter Senge (1990).
Three phases:
Two types of projects (down from an initial of four types): 1. First tier: takes two cards, fixes a node but adds a crisis chips (emergency repairs) 2. Second tier: takes four cards, fixes a node with no drawbacks
The cards required depend on the type of node. It can be initiated by only one player but once initiated all players can contribute.
One project slot per player.
To successfully deploy a project, the skills noted need to be fulfilled.
Fulfilling a skill equals rolling 2D6 against the number in the card set forth to attempt the project.
Jokers are automatic success, face cards (J, K,Q,A) count as 10.
Rolling 12 is an automatic failure and adds to the Crisis Counter.
Money can be added to increase the value of a card (up to 11). Basic tech (discussed next) provides a +1 boost, too.
Two types of tech (down from an initial of 3):
Researching a Tech needs one card of a suit plus one money (both) in a turn. A tech is fully researched in two turns.
Card and money can be contributed by different players.
My design contribution
The initial design had the concept of "clout" and pushing for policy changes.
It made the game quadratically more complex but it didn't add to the teaching nor gameplay.
Took months to drop.
1 def pick(
2 self,
3 decision: int,
4 decisions: list,
5 rand: random.Random,
6 state: object = None, # PlayerState
7 game: object = None, # GameState
8 context: dict = None,
9 ):
10 """Choose a decision among many"""
11 return rand.choice(decisions)
players | crisis < | rising= | runs | won | Perc | Errors |
---|---|---|---|---|---|---|
4 | 7 | 3 | 1000 | 982 | 98.2% | 1 |
5 | 7 | 3 | 1000 | 986 | 98.6% | 1 |
6 | 7 | 3 | 1000 | 985 | 98.5% | 3 |
3 | 7 | 4 | 1000 | 827 | 82.7% | 0 |
4 | 7 | 4 | 1000 | 813 | 81.3% | 0 |
5 | 7 | 4 | 1000 | 815 | 81.5% | 0 |
6 | 7 | 4 | 1000 | 839 | 83.9% | 5 |
3 | 7 | 5 | 1000 | 430 | 43.0% | 0 |
4 | 7 | 5 | 1000 | 461 | 46.1% | 1 |
5 | 7 | 5 | 1000 | 486 | 48.6% | 2 |
6 | 7 | 5 | 1000 | 475 | 47.5% | 5 |
if
s!One AI plus two random.
Type | Won | Runs | Perc |
---|---|---|---|
3 RANDOM | 6,363 | 9,999 | 63.64% |
Initial role | 6,311 | 10,000 | 63.11% |
Pile to draw from | 6,316 | 10,000 | 63.16% |
Project type to start | 6,353 | 10,000 | 63.53% |
New project, fix category | 6,362 | 10,000 | 63.62% |
New project, fix problem | 6,315 | 10,000 | 63.15% |
Play a card | 6,313 | 10,000 | 63.13% |
Add consultant fees | 6,314 | 10,000 | 63.14% |
Tech to start researching | 6,314 | 10,000 | 63.14% |
Card for research | 6,316 | 10,000 | 63.16% |
Fund research | 6,315 | 10,000 | 63.15% |
FULL | 6,476 | 10,000 | 64.76% |
Three AIs | 6,088 | 10,000 | 60.88% |
Idea drive! http://wiki.duboue.net/A_Dollar_Worth_of_Ideas
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